Sixty Forever

Rogue spellbook

Every Rogue trainer spell in World of Warcraft: Forever, rank by rank, with the level you learn it at and what changed from Classic Era.

Spells
40
Ranks
121
New in Forever
2
Changed vs Classic
16
Client build
1.60.1.70009

Beta characters stop at level 20 for now, so nothing above that has been trained in the game yet: those ranks are read from the client's files. Read from the data files of the WoW Forever beta client (build 1.60.1.70009) by talentsforever.com. The tooltips are the client's own at level 60 with no gear, so flat numbers scale down at lower levels and can lag a live hotfix. Each spell shows its top rank; pick a level or tick Show every rank for the others.

Legend: New in Forever not in Classic Era · Changed vs Classic the rule or wording moved · Retuned vs Classic same spell, different numbers. New for Rogue: Mutilate, Venom.

Assassination 11 spells

Ambush 6 ranks, levels 18 to 58
60 Energy · Melee Range · Instant · Requires Stealth · PhysicalAmbush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 1, level 18)
60 Energy · Melee Range · Instant · Requires Stealth · PhysicalAmbush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 2, level 26)
60 Energy · Melee Range · Instant · Requires Stealth · PhysicalAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 3, level 34)
60 Energy · Melee Range · Instant · Requires Stealth · PhysicalAmbush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 4, level 42)
60 Energy · Melee Range · Instant · Requires Stealth · PhysicalAmbush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 5, level 50)
60 Energy · Melee Range · Instant · Requires Stealth · PhysicalAmbush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 6, level 58)
Cheap Shot level 26
60 Energy · Melee Range · Instant · Requires Stealth · PhysicalStuns the target for 4 sec. Must be stealthed. Awards 2 combo points. (level 26)
Cold Blood level 25 Changed vs ClassicComes with a talent, not from the trainer
Instant · 3 min cooldown · PhysicalWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. (level 25)Classic Era: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Eviscerate 9 ranks, levels 1 to 60 Changed vs Classic
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage (rank 1, level 1)
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage (rank 2, level 8)
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage (rank 3, level 16)
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage (rank 4, level 24)
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage (rank 5, level 32)
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage (rank 6, level 40)Classic Era: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage (rank 7, level 48)
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage (rank 8, level 56)
35 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage (rank 9, level 60)Classic Era: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
Expose Armor 5 ranks, levels 14 to 56 Changed vs Classic
25 Energy · Melee Range · Instant · PhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor (rank 1, level 14)Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor
25 Energy · Melee Range · Instant · PhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 180 armor 2 points: 360 armor 3 points: 540 armor 4 points: 720 armor 5 points: 900 armor (rank 2, level 26)Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor
25 Energy · Melee Range · Instant · PhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 270 armor 2 points: 540 armor 3 points: 810 armor 4 points: 1,080 armor 5 points: 1,350 armor (rank 3, level 36)Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor
25 Energy · Melee Range · Instant · PhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 360 armor 2 points: 720 armor 3 points: 1,080 armor 4 points: 1,440 armor 5 points: 1,800 armor (rank 4, level 46)Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor
25 Energy · Melee Range · Instant · PhysicalFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 450 armor 2 points: 900 armor 3 points: 1,350 armor 4 points: 1,800 armor 5 points: 2,250 armor (rank 5, level 56)Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor
Garrote 6 ranks, levels 14 to 54
50 Energy · Melee Range · Instant · Requires Stealth · PhysicalGarrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. (rank 1, level 14)
50 Energy · Melee Range · Instant · Requires Stealth · PhysicalGarrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. (rank 2, level 22)
50 Energy · Melee Range · Instant · Requires Stealth · PhysicalGarrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. (rank 3, level 30)
50 Energy · Melee Range · Instant · Requires Stealth · PhysicalGarrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. (rank 4, level 38)
50 Energy · Melee Range · Instant · Requires Stealth · PhysicalGarrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. (rank 5, level 46)
50 Energy · Melee Range · Instant · Requires Stealth · PhysicalGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. (rank 6, level 54)
Kidney Shot 2 ranks, levels 30 to 50
25 Energy · Melee Range · Instant · 20 sec cooldown · PhysicalFinishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds (rank 1, level 30)
25 Energy · Melee Range · Instant · 20 sec cooldown · PhysicalFinishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds (rank 2, level 50)
Mutilate 4 ranks, levels 30 to 60 New in ForeverComes with a talent, not from the trainer
60 Energy · Melee Range · Instant · Requires Daggers · PhysicalInstantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (rank 1, level 30)
60 Energy · Melee Range · Instant · Requires Daggers · PhysicalInstantly attacks with both weapons for 75% weapon damage plus an additional 19 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (rank 2, level 40)
60 Energy · Melee Range · Instant · Requires Daggers · PhysicalInstantly attacks with both weapons for 75% weapon damage plus an additional 27 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (rank 3, level 50)
60 Energy · Melee Range · Instant · Requires Daggers · PhysicalInstantly attacks with both weapons for 75% weapon damage plus an additional 38 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (rank 4, level 60)
Rupture 6 ranks, levels 20 to 60 Retuned vs Classic
25 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs (rank 1, level 20)Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs
25 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs (rank 2, level 28)Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs
25 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs (rank 3, level 36)Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs
25 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs (rank 4, level 44)Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs
25 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs (rank 5, level 52)Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs
25 Energy · Melee Range · Instant · PhysicalFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs (rank 6, level 60)Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs
Slice and Dice 2 ranks, levels 10 to 42
25 Energy · 100 yd range · Instant · PhysicalFinishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds (rank 1, level 10)
25 Energy · 100 yd range · Instant · PhysicalFinishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds (rank 2, level 42)
Venom level 40 New in ForeverComes with a talent, not from the trainer
25 Energy · 100 yd range · Instant · PhysicalFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds (level 40)

Combat 10 spells

Adrenaline Rush level 40Comes with a talent, not from the trainer
Instant · 5 min cooldown · PhysicalIncreases your Energy regeneration rate by 100% for 15 sec. (level 40)
Backstab 9 ranks, levels 4 to 60
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 1, level 4)
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 2, level 12)
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 3, level 20)
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 4, level 28)
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 5, level 36)
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 6, level 44)
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 7, level 52)
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 8, level 60)
60 Energy · Melee Range · Instant · PhysicalBackstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. (rank 9, level 60)
Blade Flurry level 30 Changed vs ClassicComes with a talent, not from the trainer
25 Energy · Instant · 2 min cooldown · PhysicalIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. (level 30)Classic Era: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Evasion level 8
Instant · 5 min cooldown · PhysicalThe rogue's dodge chance will increase by 50% for 15 sec. (level 8)
Feint 5 ranks, levels 16 to 60
20 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalPerforms a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. (rank 1, level 16)
20 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalPerforms a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you. (rank 2, level 28)
20 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. (rank 3, level 40)
20 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. (rank 4, level 52)
20 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. (rank 5, level 60)
Gouge 5 ranks, levels 6 to 60 Changed vs Classic
45 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalCauses 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. (rank 1, level 6)Classic Era: Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalCauses 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. (rank 2, level 18)Classic Era: Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalCauses 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. (rank 3, level 32)Classic Era: Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalCauses 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. (rank 4, level 46)Classic Era: Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalCauses 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. (rank 5, level 60)Classic Era: Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Kick 4 ranks, levels 12 to 58
25 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalA quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. (rank 1, level 12)
25 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalA quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. (rank 2, level 26)
25 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalA quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. (rank 3, level 42)
25 Energy · Melee Range · Instant · 10 sec cooldown · PhysicalA quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. (rank 4, level 58)
Riposte level 20Comes with a talent, not from the trainer
10 Energy · Melee Range · Instant · 6 sec cooldown · PhysicalA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. (level 20)
Sinister Strike 8 ranks, levels 1 to 54
45 Energy · Melee Range · Instant · PhysicalAn instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point. (rank 1, level 1)
45 Energy · Melee Range · Instant · PhysicalAn instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point. (rank 2, level 6)
45 Energy · Melee Range · Instant · PhysicalAn instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point. (rank 3, level 14)
45 Energy · Melee Range · Instant · PhysicalAn instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point. (rank 4, level 22)
45 Energy · Melee Range · Instant · PhysicalAn instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point. (rank 5, level 30)
45 Energy · Melee Range · Instant · PhysicalAn instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point. (rank 6, level 38)
45 Energy · Melee Range · Instant · PhysicalAn instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point. (rank 7, level 46)
45 Energy · Melee Range · Instant · PhysicalAn instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. (rank 8, level 54)
Sprint 3 ranks, levels 10 to 58
Instant · 5 min cooldown · PhysicalIncreases the rogue's movement speed by 50% for 15 sec. Does not break stealth. (rank 1, level 10)
Instant · 5 min cooldown · PhysicalIncreases the rogue's movement speed by 60% for 15 sec. Does not break stealth. (rank 2, level 34)
Instant · 5 min cooldown · PhysicalIncreases the rogue's movement speed by 70% for 15 sec. Does not break stealth. (rank 3, level 58)

Subtlety 13 spells

Blind level 34 Changed vs Classic
30 Energy · 10 yd range · Instant · 5 min cooldown · Reagents: Blinding Powder · NatureBlinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. (level 34)Classic Era: 30 Energy · 10 yd range · Instant · 5 min cooldown · ing Powder
Detect Traps level 24
PhysicalGreatly increased chance to detect traps. (level 24)
Disarm Trap level 30
5 yd range · 2 sec cast · PhysicalSneak up on the trap in order to disarm it. Don't get too close or the trap will go off. (level 30)
Distract level 22 Changed vs Classic
30 Energy · 30 yd range · Instant · 30 sec cooldown · PhysicalThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth. (level 22)Classic Era: Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
Ghostly Strike level 20 Changed vs ClassicComes with a talent, not from the trainer
40 Energy · Melee Range · Instant · 20 sec cooldown · PhysicalA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. (level 20)Classic Era: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Hemorrhage level 30 Changed vs ClassicComes with a talent, not from the trainer
35 Energy · Melee Range · Instant · PhysicalAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. (level 30)Classic Era: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Pick Pocket level 4
Melee Range · Instant · Requires Stealth · PhysicalPick the target's pocket. (level 4)
Premeditation level 25 Changed vs ClassicComes with a talent, not from the trainer
20 yd range · Instant · 2 min cooldown · PhysicalAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. (level 25)Classic Era: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Preparation level 30Comes with a talent, not from the trainer
Instant · 10 min cooldown · PhysicalWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities. (level 30)
Safe Fall level 40
PhysicalReduces damage from falling. (level 40)
Sap 3 ranks, levels 10 to 48 Changed vs Classic
65 Energy · Melee Range · Instant · Requires Stealth · PhysicalIncapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. (rank 1, level 10)Classic Era: Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
65 Energy · Melee Range · Instant · Requires Stealth · PhysicalIncapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. (rank 2, level 28)Classic Era: Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
65 Energy · Melee Range · Instant · Requires Stealth · PhysicalIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. (rank 3, level 48)Classic Era: Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Stealth 4 ranks, levels 1 to 60
Instant · 10 sec cooldown · PhysicalAllows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. (rank 1, level 1)
Instant · 10 sec cooldown · PhysicalAllows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled. (rank 2, level 20)
Instant · 10 sec cooldown · PhysicalAllows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled. (rank 3, level 40)
Instant · 10 sec cooldown · PhysicalAllows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. (rank 4, level 60)
Vanish 2 ranks, levels 22 to 42
Instant · 5 min cooldown · Reagents: Flash Powder · PhysicalAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. (rank 1, level 22)
Instant · 5 min cooldown · Reagents: Flash Powder · PhysicalAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). (rank 2, level 42)

Poisons 6 spells

Crippling Poison 2 ranks, levels 20 to 50
3 sec cast · Reagents: Essence of Pain, Empty Vial · Makes: Crippling PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. (rank 1, level 20)
3 sec cast · Reagents: Essence of Agony x3, Crystal Vial · Makes: Crippling Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec. (rank 2, level 50)
Instant Poison 6 ranks, levels 20 to 60 Retuned vs Classic
3 sec cast · Reagents: Dust of Decay, Empty Vial · Makes: Instant Poison · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges. (rank 1, level 20)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges.
3 sec cast · Reagents: Dust of Decay x3, Leaded Vial · Makes: Instant Poison II · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges. (rank 2, level 28)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.
3 sec cast · Reagents: Dust of Deterioration, Leaded Vial · Makes: Instant Poison III · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges. (rank 3, level 36)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.
3 sec cast · Reagents: Dust of Deterioration x2, Crystal Vial · Makes: Instant Poison IV · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 130 charges. (rank 4, level 44)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.The beta's own tooltip reads 1,800 charges here. That is the 30 minute duration in seconds, a slip in the game's text; the recipe's data says 130.
3 sec cast · Reagents: Dust of Deterioration x3, Crystal Vial · Makes: Instant Poison V · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges. (rank 5, level 52)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.
3 sec cast · Reagents: Dust of Deterioration x4, Crystal Vial · Makes: Instant Poison VI · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges. (rank 6, level 60)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.
Mind-numbing Poison 3 ranks, levels 24 to 52 Retuned vs Classic
3 sec cast · Reagents: Dust of Decay, Essence of Pain, Empty Vial · Makes: Mind-numbing PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges. (rank 1, level 24)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.
3 sec cast · Reagents: Dust of Decay x4, Essence of Pain x4, Leaded Vial · Makes: Mind-numbing Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges. (rank 2, level 38)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.
3 sec cast · Reagents: Dust of Deterioration x2, Essence of Agony x2, Crystal Vial · Makes: Mind-numbing Poison IIICoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges. (rank 3, level 52)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.
Deadly Poison 5 ranks, levels 30 to 60 Retuned vs Classic
3 sec cast · Reagents: Deathweed, Leaded Vial · Makes: Deadly Poison · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. (rank 1, level 30)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.
3 sec cast · Reagents: Deathweed x2, Leaded Vial · Makes: Deadly Poison II · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges. (rank 2, level 38)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.
3 sec cast · Reagents: Deathweed x3, Crystal Vial · Makes: Deadly Poison III · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges. (rank 3, level 46)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
3 sec cast · Reagents: Deathweed x5, Crystal Vial · Makes: Deadly Poison IV · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. (rank 4, level 54)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
3 sec cast · Reagents: Deathweed x7, Crystal Vial · Makes: Deadly Poison V · NatureCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. (rank 5, level 60)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
Wound Poison 4 ranks, levels 32 to 56 Changed vs Classic
3 sec cast · Reagents: Essence of Pain, Deathweed, Leaded Vial · Makes: Wound PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges. (rank 1, level 32)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.
3 sec cast · Reagents: Essence of Pain, Deathweed x2, Leaded Vial · Makes: Wound Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges. (rank 2, level 40)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec.
3 sec cast · Reagents: Essence of Agony, Deathweed x2, Crystal Vial · Makes: Wound Poison IIICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges. (rank 3, level 48)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec.
3 sec cast · Reagents: Essence of Agony x2, Deathweed x2, Crystal Vial · Makes: Wound Poison IVCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. (rank 4, level 56)Classic Era: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.
Blinding Powder level 34
3 sec cast · Reagents: Fadeleaf · Makes: 3 Blinding PowderCreate the reagent for the Blind ability. (level 34)

By level

What the trainer has for you at each level, beta cap 20 included. A rank number means a higher rank of a spell you already have.

Level 1 3

Level 4 2

Level 6 2

Level 8 2

Level 10 3

Level 12 2

Level 14 3

Level 16 2

Level 18 2

Level 20 7

Level 22 4

Level 24 3

Level 25 2

Level 26 4

Level 28 5

Level 30 9

Level 32 3

Level 34 4

Level 36 4

Level 38 4

Level 40 8

Level 42 4

Level 44 3

Level 46 5

Level 48 3

Level 50 4

Level 52 5

Level 54 3

Level 56 3

Level 58 3

Level 60 10

General

Weapon and armour skills every Rogue starts with. These lines date from the BlizzCon demo reads and have no learn level.

Granted by talents, not the trainer: Adrenaline Rush, Blade Flurry, Cold Blood, Ghostly Strike, Hemorrhage, Mutilate, Premeditation, Preparation, Riposte, Venom.

Spell names, icons and tooltip text are © Blizzard Entertainment. This page's data is in rogue.json (CC BY 4.0, credit talentsforever.com and sixtyforever.com). Spotted a wrong level or rank? Tell us.