Sixty Forever

Hunter spellbook

Every Hunter trainer spell in World of Warcraft: Forever, rank by rank, with the level you learn it at and what changed from Classic Era.

Spells
58
Ranks
145
New in Forever
5
Changed vs Classic
25
Client build
1.60.1.70009

Beta characters stop at level 20 for now, so nothing above that has been trained in the game yet: those ranks are read from the client's files. Read from the data files of the WoW Forever beta client (build 1.60.1.70009) by talentsforever.com. The tooltips are the client's own at level 60 with no gear, so flat numbers scale down at lower levels and can lag a live hotfix. Each spell shows its top rank; pick a level or tick Show every rank for the others.

Legend: New in Forever not in Classic Era · Changed vs Classic the rule or wording moved · Retuned vs Classic same spell, different numbers. New for Hunter: Summon Hawk, Enchanted Flare, Sniper Shot, Lacerate, Strider Kick.

Beast Mastery 20 spells

Aspect of the Beast 4 ranks, levels 30 to 60 ranks 2-4 new Changed vs Classic
50 Mana · Instant · NatureThe hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time. (rank 1, level 30)Classic Era: The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
70 Mana · Instant · NatureThe hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time. (rank 2, level 40) New
90 Mana · Instant · NatureThe hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time. (rank 3, level 50) New
110 Mana · Instant · NatureThe hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time. (rank 4, level 60) New
Aspect of the Cheetah level 20
40 Mana · Instant · NatureThe hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. (level 20)
Aspect of the Hawk 7 ranks, levels 10 to 60 Retuned vs Classic
20 Mana · Instant · NatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. (rank 1, level 10)
35 Mana · Instant · NatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time. (rank 2, level 18)
50 Mana · Instant · NatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time. (rank 3, level 28)
70 Mana · Instant · NatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time. (rank 4, level 38)
90 Mana · Instant · NatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time. (rank 5, level 48)
110 Mana · Instant · NatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time. (rank 6, level 58)Classic Era: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.
120 Mana · Instant · NatureThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. (rank 7, level 60)
Aspect of the Monkey level 4 Changed vs Classic
20 Mana · 100 yd range · Instant · NatureThe hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. (level 4)Classic Era: 20 Mana · Instant
Aspect of the Pack level 40
100 Mana · Instant · NatureThe hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. (level 40)
Aspect of the Wild 2 ranks, levels 46 to 56 Changed vs Classic
90 Mana · Instant · NatureThe hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. (rank 1, level 46)Classic Era: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
115 Mana · Instant · NatureThe hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. (rank 2, level 56)Classic Era: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Beast Lore level 24
40 Mana · 40 yd range · Instant · NatureGather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. (level 24)
Bestial Wrath level 40Comes with a talent, not from the trainer
12% of base mana · 100 yd range · Instant · 2 min cooldown · PhysicalSend your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. (level 40)
Call Pet level 10
Instant · PhysicalSummons your pet to you. (level 10)
Dismiss Pet level 10
10 yd range · 5 sec cast · PhysicalDismiss your pet. Dismissing your pet will reduce its happiness by 50. (level 10)
Eagle Eye level 14
25 Mana · Channeled · Unlimited range · ArcaneZooms in the hunter's vision. Only usable outdoors. Lasts 1 min. (level 14)
Eyes of the Beast level 14 Retuned vs Classic
20 Mana · Channeled · Unlimited range · NatureTake direct control of your pet and see through its eyes for 2 min. (level 14)Classic Era: Take direct control of your pet and see through its eyes for 1 min.
Feed Pet level 10
10 yd range · Instant · PhysicalFeed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. (level 10)
Intimidation level 30 Changed vs ClassicComes with a talent, not from the trainer
8% of base mana · 100 yd range · Instant · 1 min cooldown · NatureCommand your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. (level 30)Classic Era: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Mend Pet 7 ranks, levels 12 to 60
50 Mana · 20 yd range · Channeled · NatureHeals your pet 20 health every second while you focus. Lasts 5 sec. (rank 1, level 12)
90 Mana · 20 yd range · Channeled · NatureHeals your pet 38 health every second while you focus. Lasts 5 sec. (rank 2, level 20)
155 Mana · 20 yd range · Channeled · NatureHeals your pet 68 health every second while you focus. Lasts 5 sec. (rank 3, level 28)
225 Mana · 20 yd range · Channeled · NatureHeals your pet 103 health every second while you focus. Lasts 5 sec. (rank 4, level 36)
300 Mana · 20 yd range · Channeled · NatureHeals your pet 142 health every second while you focus. Lasts 5 sec. (rank 5, level 44)
385 Mana · 20 yd range · Channeled · NatureHeals your pet 189 health every second while you focus. Lasts 5 sec. (rank 6, level 52)
480 Mana · 20 yd range · Channeled · NatureHeals your pet 245 health every second while you focus. Lasts 5 sec. (rank 7, level 60)
Revive Pet level 10
100% of base mana · 10 sec cast · NatureRevive your pet, returning it to life with 15% of its health. (level 10)
Scare Beast 3 ranks, levels 14 to 46
35 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown · NatureScares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. (rank 1, level 14)
50 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown · NatureScares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. (rank 2, level 30)
75 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown · NatureScares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. (rank 3, level 46)
Summon Hawk 4 ranks, levels 25 to 60 New in ForeverComes with a talent, not from the trainer
80 Mana · 35 yd range · Instant · 6 sec cooldown · PhysicalCommand a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. (rank 1, level 25)
105 Mana · 35 yd range · Instant · 6 sec cooldown · PhysicalCommand a hawk to dive-bomb your targeted enemy, dealing 47 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. (rank 2, level 36)
135 Mana · 35 yd range · Instant · 6 sec cooldown · PhysicalCommand a hawk to dive-bomb your targeted enemy, dealing 85 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. (rank 3, level 48)
190 Mana · 35 yd range · Instant · 6 sec cooldown · PhysicalCommand a hawk to dive-bomb your targeted enemy, dealing 108 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. (rank 4, level 60)
Tame Beast level 10
60% of base mana · 30 yd range · Channeled · NatureBegins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. (level 10)
Tranquilizing Shot level 60
270 Mana · 8-35 yd range · Instant · 20 sec cooldown · NatureAttempts to remove 1 Frenzy effect from an enemy creature. (level 60)

Marksmanship 17 spells

Aimed Shot 6 ranks, levels 20 to 60 Changed vs Classic
75 Mana · 8-35 yd range · 2 sec cast · 6 sec cooldown · PhysicalAn aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot. (rank 1, level 20)Classic Era: An aimed shot that increases ranged damage by 70. · 75 Mana · 8-35 yd range · 3 sec cast · 6 sec cooldown
115 Mana · 8-35 yd range · 2 sec cast · 6 sec cooldown · PhysicalAn aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot. (rank 2, level 28)Classic Era: An aimed shot that increases ranged damage by 125. · 115 Mana · 8-35 yd range · 3 sec cast · 6 sec cooldown
160 Mana · 8-35 yd range · 2 sec cast · 6 sec cooldown · PhysicalAn aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot. (rank 3, level 36)Classic Era: An aimed shot that increases ranged damage by 200. · 160 Mana · 8-35 yd range · 3 sec cast · 6 sec cooldown
210 Mana · 8-35 yd range · 2 sec cast · 6 sec cooldown · PhysicalAn aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot. (rank 4, level 44)Classic Era: An aimed shot that increases ranged damage by 330. · 210 Mana · 8-35 yd range · 3 sec cast · 6 sec cooldown
260 Mana · 8-35 yd range · 2 sec cast · 6 sec cooldown · PhysicalAn aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot. (rank 5, level 52)Classic Era: An aimed shot that increases ranged damage by 460. · 260 Mana · 8-35 yd range · 3 sec cast · 6 sec cooldown
310 Mana · 8-35 yd range · 2 sec cast · 6 sec cooldown · PhysicalAn aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot. (rank 6, level 60)Classic Era: An aimed shot that increases ranged damage by 600. · 310 Mana · 8-35 yd range · 3 sec cast · 6 sec cooldown
Arcane Shot 8 ranks, levels 6 to 60 Retuned vs Classic
25 Mana · 8-35 yd range · Instant · 6 sec cooldown · ArcaneAn instant shot that causes 20 Arcane damage. (rank 1, level 6)Classic Era: An instant shot that causes 13 Arcane damage.
35 Mana · 8-35 yd range · Instant · 6 sec cooldown · ArcaneAn instant shot that causes 26 Arcane damage. (rank 2, level 12)Classic Era: An instant shot that causes 21 Arcane damage.
50 Mana · 8-35 yd range · Instant · 6 sec cooldown · ArcaneAn instant shot that causes 39 Arcane damage. (rank 3, level 20)Classic Era: An instant shot that causes 33 Arcane damage.
80 Mana · 8-35 yd range · Instant · 6 sec cooldown · ArcaneAn instant shot that causes 65 Arcane damage. (rank 4, level 28)Classic Era: An instant shot that causes 59 Arcane damage.
105 Mana · 8-35 yd range · Instant · 6 sec cooldown · ArcaneAn instant shot that causes 94 Arcane damage. (rank 5, level 36)Classic Era: An instant shot that causes 83 Arcane damage.
135 Mana · 8-35 yd range · Instant · 6 sec cooldown · ArcaneAn instant shot that causes 134 Arcane damage. (rank 6, level 44)Classic Era: An instant shot that causes 115 Arcane damage.
160 Mana · 8-35 yd range · Instant · 6 sec cooldown · ArcaneAn instant shot that causes 170 Arcane damage. (rank 7, level 52)Classic Era: An instant shot that causes 145 Arcane damage.
190 Mana · 8-35 yd range · Instant · 6 sec cooldown · ArcaneAn instant shot that causes 217 Arcane damage. (rank 8, level 60)Classic Era: An instant shot that causes 183 Arcane damage.
Auto Shot level 1
8-35 yd range · Instant · PhysicalAutomatically shoots the target until cancelled. (level 1)
Concussive Shot level 8
8% of base mana · 8-35 yd range · Instant · 12 sec cooldown · ArcaneDazes the target, slowing movement speed by 50% for 4 sec. (level 8)
Distracting Shot 6 ranks, levels 12 to 60
20 Mana · 8-35 yd range · Instant · 8 sec cooldown · ArcaneDistract the target, causing threat. (rank 1, level 12)
30 Mana · 8-35 yd range · Instant · 8 sec cooldown · ArcaneDistract the target, causing threat. More effective than Distracting Shot (Rank 1). (rank 2, level 20)
50 Mana · 8-35 yd range · Instant · 8 sec cooldown · ArcaneDistract the target, causing threat. More effective than Distracting Shot (Rank 2). (rank 3, level 30)
70 Mana · 8-35 yd range · Instant · 8 sec cooldown · ArcaneDistract the target, causing threat. More effective than Distracting Shot (Rank 3). (rank 4, level 40)
90 Mana · 8-35 yd range · Instant · 8 sec cooldown · ArcaneDistract the target, causing threat. More effective than Distracting Shot (Rank 4). (rank 5, level 50)
110 Mana · 8-35 yd range · Instant · 8 sec cooldown · ArcaneDistract the target, causing threat. More effective than Distracting Shot (Rank 5). (rank 6, level 60)
Enchanted Flare level 32 New in Forever
50 Mana · 30 yd range · Instant · 30 sec cooldown · ArcaneExposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec. (level 32)
Flare level 32
50 Mana · 30 yd range · Instant · 15 sec cooldown · ArcaneExposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. (level 32)
Hunter's Mark 4 ranks, levels 6 to 58 Retuned vs Classic
15 Mana · 100 yd range · Instant · ArcanePlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. (rank 1, level 6)Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
30 Mana · 100 yd range · Instant · ArcanePlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. (rank 2, level 22)Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
45 Mana · 100 yd range · Instant · ArcanePlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. (rank 3, level 40)Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
60 Mana · 100 yd range · Instant · ArcanePlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. (rank 4, level 58)Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Multi-Shot level 18 Changed vs Classic
13.9% of base mana · 8-35 yd range · 0.5 sec cast · 6 sec cooldown · PhysicalFires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. (level 18)Classic Era: Fires several missiles, hitting 3 targets. · 100 Mana · 8-35 yd range · Instant · 10 sec cooldown
Rapid Fire level 26 Changed vs Classic
100 Mana · Instant · 5 min cooldown · ArcaneIncreases ranged and melee attack speed by 40% for 15 sec. (level 26)Classic Era: Increases ranged attack speed by 40% for 15 sec.
Scatter Shot level 30Comes with a talent, not from the trainer
8% of base mana · 15 yd range · Instant · 30 sec cooldown · PhysicalA short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. (level 30)
Scorpid Sting level 22 Changed vs Classic
9% of base mana · 8-35 yd range · Instant · NatureStings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. (level 22)Classic Era: Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target. · 70 Mana · 8-35 yd range · Instant
Serpent Sting 9 ranks, levels 4 to 60 Retuned vs Classic
15 Mana · 8-35 yd range · Instant · NatureStings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 1, level 4)Classic Era: Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
30 Mana · 8-35 yd range · Instant · NatureStings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 2, level 10)Classic Era: Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
50 Mana · 8-35 yd range · Instant · NatureStings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 3, level 18)Classic Era: Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
80 Mana · 8-35 yd range · Instant · NatureStings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 4, level 26)Classic Era: Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
115 Mana · 8-35 yd range · Instant · NatureStings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 5, level 34)Classic Era: Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
150 Mana · 8-35 yd range · Instant · NatureStings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 6, level 42)Classic Era: Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
190 Mana · 8-35 yd range · Instant · NatureStings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 7, level 50)Classic Era: Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
230 Mana · 8-35 yd range · Instant · NatureStings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 8, level 58)Classic Era: Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
250 Mana · 8-35 yd range · Instant · NatureStings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. (rank 9, level 60)
Sniper Shot 3 ranks, levels 40 to 58 New in ForeverComes with a talent, not from the trainer
365 Mana · 8-35 yd range · 4 sec cast · 15 sec cooldown · PhysicalA steady snipe that increases ranged damage by 160. (rank 1, level 40)
365 Mana · 8-35 yd range · 4 sec cast · 15 sec cooldown · PhysicalA steady snipe that increases ranged damage by 225. (rank 2, level 48)
365 Mana · 8-35 yd range · 4 sec cast · 15 sec cooldown · PhysicalA steady snipe that increases ranged damage by 295. (rank 3, level 58)
Trueshot Aura 5 ranks, levels 25 to 60 Changed vs ClassicComes with a talent, not from the trainer
180 Mana · Instant · ArcaneIncreases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min. (rank 1, level 25)Classic Era: Increases the attack power of party members within 45 yards by 50. Lasts 30 min. · 325 Mana · Instant
245 Mana · Instant · ArcaneIncreases the Ranged Attack Power of party members within 45 yards by 40. Lasts 30 min. (rank 2, level 32)Classic Era: Increases the attack power of party members within 45 yards by 75. Lasts 30 min. · 425 Mana · Instant
325 Mana · Instant · ArcaneIncreases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min. (rank 3, level 40)Classic Era: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
425 Mana · Instant · ArcaneIncreases the Ranged Attack Power of party members within 45 yards by 75. Lasts 30 min. (rank 4, level 50)Classic Era: Increases the attack power of party members within 45 yards by 75. Lasts 30 min.
525 Mana · Instant · ArcaneIncreases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min. (rank 5, level 60)Classic Era: Increases the attack power of party members within 45 yards by 100. Lasts 30 min.
Viper Sting 3 ranks, levels 36 to 56 Changed vs Classic
135 Mana · 8-35 yd range · Instant · 15 sec cooldown · NatureStings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. (rank 1, level 36)Classic Era: 135 Mana · 8-35 yd range · Instant
175 Mana · 8-35 yd range · Instant · 15 sec cooldown · NatureStings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target. (rank 2, level 46)Classic Era: 175 Mana · 8-35 yd range · Instant
215 Mana · 8-35 yd range · Instant · 15 sec cooldown · NatureStings the target, draining 1,108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. (rank 3, level 56)Classic Era: 215 Mana · 8-35 yd range · Instant
Volley 3 ranks, levels 40 to 58 Changed vs Classic
350 Mana · 35 yd range · Channeled · ArcaneContinuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. (rank 1, level 40)Classic Era: Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec. · 350 Mana · 8-35 yd range · Channeled · 1 min cooldown
420 Mana · 35 yd range · Channeled · ArcaneContinuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. (rank 2, level 50)Classic Era: Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec. · 420 Mana · 8-35 yd range · Channeled · 1 min cooldown
490 Mana · 35 yd range · Channeled · ArcaneContinuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. (rank 3, level 58)Classic Era: Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec. · 490 Mana · 8-35 yd range · Channeled · 1 min cooldown

Survival 21 spells

Counterattack 4 ranks, levels 30 to 54 Changed vs ClassicComes with a talent, not from the trainer
30 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. (rank 1, level 30)Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. · 45 Mana · Melee Range · Instant · 5 sec cooldown
45 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 20 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. (rank 2, level 30)Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. · 65 Mana · Melee Range · Instant · 5 sec cooldown
65 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 35 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. (rank 3, level 42)Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
85 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 55 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. (rank 4, level 54)Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Deterrence level 20Comes with a talent, not from the trainer
Instant · 5 min cooldown · PhysicalWhen activated, increases your Dodge and Parry chance by 25% for 10 sec. (level 20)
Disengage 3 ranks, levels 20 to 48 Changed vs Classic
50 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalAttempts to disengage from the target by reducing threat. Disables auto-attack. (rank 1, level 20)Classic Era: Attempts to disengage from the target, reducing threat. Character exits combat mode.
100 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalAttempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack. (rank 2, level 34)Classic Era: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.
150 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalAttempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack. (rank 3, level 48)Classic Era: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.
Explosive Trap 3 ranks, levels 34 to 54 Changed vs Classic
275 Mana · Instant · 30 sec cooldown · FirePlace a Fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. (rank 1, level 34)Classic Era: Place a fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 275 Mana · Instant · 15 sec cooldown
395 Mana · Instant · 30 sec cooldown · FirePlace a Fire trap that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. (rank 2, level 44)Classic Era: Place a fire trap that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 395 Mana · Instant · 15 sec cooldown
520 Mana · Instant · 30 sec cooldown · FirePlace a Fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. (rank 3, level 54)Classic Era: Place a fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 520 Mana · Instant · 15 sec cooldown
Feign Death level 30 Changed vs Classic
80 Mana · Instant · 30 sec cooldown · PhysicalFeign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die. (level 30)Classic Era: Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
Freezing Trap 3 ranks, levels 20 to 60 Changed vs Classic
50 Mana · Instant · 30 sec cooldown · FrostPlace a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. (rank 1, level 20)Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 50 Mana · Instant · 15 sec cooldown
75 Mana · Instant · 30 sec cooldown · FrostPlace a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. (rank 2, level 40)Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 75 Mana · Instant · 15 sec cooldown
100 Mana · Instant · 30 sec cooldown · FrostPlace a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. (rank 3, level 60)Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 100 Mana · Instant · 15 sec cooldown
Frost Trap level 28 Changed vs Classic
60 Mana · Instant · 30 sec cooldown · FrostPlace a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time. (level 28)Classic Era: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 60 Mana · Instant · 15 sec cooldown
Immolation Trap 5 ranks, levels 16 to 56 Changed vs Classic
50 Mana · Instant · 30 sec cooldown · FirePlace a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. (rank 1, level 16)Classic Era: Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 50 Mana · Instant · 15 sec cooldown
90 Mana · Instant · 30 sec cooldown · FirePlace a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. (rank 2, level 26)Classic Era: Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 90 Mana · Instant · 15 sec cooldown
135 Mana · Instant · 30 sec cooldown · FirePlace a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. (rank 3, level 36)Classic Era: Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 135 Mana · Instant · 15 sec cooldown
190 Mana · Instant · 30 sec cooldown · FirePlace a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. (rank 4, level 46)Classic Era: Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 190 Mana · Instant · 15 sec cooldown
245 Mana · Instant · 30 sec cooldown · FirePlace a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. (rank 5, level 56)Classic Era: Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. · 245 Mana · Instant · 15 sec cooldown
Lacerate 4 ranks, levels 30 to 60 New in Forever
40 Mana · Melee Range · Instant · PhysicalWounds the target causing them to bleed for 147 damage over 21 sec. (rank 1, level 30)
65 Mana · Melee Range · Instant · PhysicalWounds the target causing them to bleed for 224 damage over 21 sec. (rank 2, level 40)
80 Mana · Melee Range · Instant · PhysicalWounds the target causing them to bleed for 315 damage over 21 sec. (rank 3, level 50)
95 Mana · Melee Range · Instant · PhysicalWounds the target causing them to bleed for 406 damage over 21 sec. (rank 4, level 60)
Mongoose Bite 4 ranks, levels 16 to 58 Changed vs Classic
30 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalCounterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge. (rank 1, level 16)Classic Era: Counterattack the enemy for 25 damage. Can only be performed after you dodge.
40 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalCounterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge. (rank 2, level 30)Classic Era: Counterattack the enemy for 45 damage. Can only be performed after you dodge.
50 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalCounterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge. (rank 3, level 44)Classic Era: Counterattack the enemy for 75 damage. Can only be performed after you dodge.
65 Mana · Melee Range · Instant · 5 sec cooldown · PhysicalCounterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge. (rank 4, level 58)Classic Era: Counterattack the enemy for 115 damage. Can only be performed after you dodge.
Raptor Strike 8 ranks, levels 1 to 56 Changed vs Classic
10 Mana · Next melee · 6 sec cooldown · PhysicalA strong attack that deals melee weapon damage plus 5. (rank 1, level 1)Classic Era: A strong attack that increases melee damage by 5. · 15 Mana · Next melee · 6 sec cooldown
25 Mana · Next melee · 6 sec cooldown · PhysicalA strong attack that deals melee weapon damage plus 11. (rank 2, level 8)Classic Era: A strong attack that increases melee damage by 11.
35 Mana · Next melee · 6 sec cooldown · PhysicalA strong attack that deals melee weapon damage plus 21. (rank 3, level 16)Classic Era: A strong attack that increases melee damage by 21.
45 Mana · Next melee · 6 sec cooldown · PhysicalA strong attack that deals melee weapon damage plus 30. (rank 4, level 24)Classic Era: A strong attack that increases melee damage by 34.
55 Mana · Next melee · 6 sec cooldown · PhysicalA strong attack that deals melee weapon damage plus 35. (rank 5, level 32)Classic Era: A strong attack that increases melee damage by 50.
70 Mana · Next melee · 6 sec cooldown · PhysicalA strong attack that deals melee weapon damage plus 40. (rank 6, level 40)Classic Era: A strong attack that increases melee damage by 80.
85 Mana · Next melee · 6 sec cooldown · PhysicalA strong attack that deals melee weapon damage plus 55. (rank 7, level 48)Classic Era: A strong attack that increases melee damage by 110.
100 Mana · Next melee · 6 sec cooldown · PhysicalA strong attack that deals melee weapon damage plus 70. (rank 8, level 56)Classic Era: A strong attack that increases melee damage by 140.
Strider Kick level 30 New in ForeverComes with a talent, not from the trainer
5.81% of base mana · Melee Range · Instant · 8 sec cooldown · PhysicalA powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec. (level 30)
Track Beasts level 1
Instant · PhysicalShows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. (level 1)
Track Demons level 32
Instant · PhysicalShows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. (level 32)
Track Dragonkin level 50
Instant · PhysicalShows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. (level 50)
Track Elementals level 26
Instant · PhysicalShows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. (level 26)
Track Giants level 40
Instant · PhysicalShows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. (level 40)
Track Hidden level 24
Instant · PhysicalIncreases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. (level 24)
Track Humanoids level 10
Instant · PhysicalShows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. (level 10)
Track Undead level 18
Instant · PhysicalShows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. (level 18)
Wing Clip 3 ranks, levels 12 to 60
40 Mana · Melee Range · Instant · PhysicalInflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. (rank 1, level 12)
60 Mana · Melee Range · Instant · PhysicalInflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec. (rank 2, level 38)
80 Mana · Melee Range · Instant · PhysicalInflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec. (rank 3, level 60)

Pets 30 abilities

What the pet families learn. The tooltips, every rank and which family learns what are on the pet abilities page.

By level

What the trainer has for you at each level, beta cap 20 included. A rank number means a higher rank of a spell you already have.

Level 1 3

Level 4 2

Level 6 2

Level 8 2

Level 10 8

Level 12 4

Level 14 3

Level 16 3

Level 18 4

Level 20 8

Level 22 2

Level 24 3

Level 25 2

Level 26 4

Level 28 5

Level 30 11

Level 32 5

Level 34 3

Level 36 6

Level 38 2

Level 40 12

Level 42 2

Level 44 5

Level 46 4

Level 48 5

Level 50 7

Level 52 3

Level 54 2

Level 56 4

Level 58 6

Level 60 13

General

Weapon and armour skills every Hunter starts with. These lines date from the BlizzCon demo reads and have no learn level.

Granted by talents, not the trainer: Bestial Wrath, Counterattack, Deterrence, Intimidation, Scatter Shot, Sniper Shot, Strider Kick, Summon Hawk, Trueshot Aura.

Spell names, icons and tooltip text are © Blizzard Entertainment. This page's data is in hunter.json (CC BY 4.0, credit talentsforever.com and sixtyforever.com). Spotted a wrong level or rank? Tell us.